SummaryGuild Expedition level 5 will follow a similar format as previous levels, but with a twist! Similarly to previous levels, there will be 16 encounters for you to conquer, but on this level your army will be using the City defense boost instead of the attacking army boost. These changes will not be available in this week's Guild Expedition, but will be added later. In addition to introducing the level 5, we are also working to adjust the balancing of levels 1-4 to make the balancing of the whole feature more cohesive. You may already know all this stuff, but figured i'd put them here, since I had to learn them the hard way.You have battled through the harsh volcanic landscape of Guild Expedition level 4 and now the time has come to take the next step! The volcano has transformed into a lush jungle and your guild needs you to defend this tropical paradise in our all new Guild Expedition level 5! At least get the 10% boost, since its so cheap.
Its more than worth it to get a boost from your Tavern.leave the enemy that has auto-hit back to always hit you first, so your rogues can ignore that first shot, and do some damage back. Never hit an enemy that has auto-hit back with your regular armies (after they change from rogue).
Your actual unit that goes with the 7 rogues must be a unit that has auto-hit back when struck.But there are other things that I learned that helped get through GE3 only losing a handful of rogues, and getting at least about half way through GE4 on a regular bases. Obviously the other advice about getting the fighting GB's up in level is great and a must do.